Dan Fessler

Senior Software Engineer for Web and Games

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760.985.4865
http://danfessler.com
Dan@DanFessler.com
San Francisco, CA

View My GitHub Profile https://github.com/DanFessler

Executive Summary

I’ve spent the last 20 years working in the games industry primarily in art and creative leadership roles, but throughout it all I’ve maintained my passion for frontend development with a focus on web development, creative tools, and visual programming languages. This resume highlights my technical expertise and software engineering accomplishments throughout my career.

Experience

Incite Interactive (2023 - present)

I co-founded Incite interactive with a mission to incite the best stories in games with AI, and launched the world’s first Agentic UGC platform, Incite Worlds. Leveraging our technology, Incite is building the next generation life sim, called Auravale.

Manticore Games (2017 - 2023)

I joined Manticore as employee #1 with a mission to build the next generation UGC platform, called Core. As Chief Visual Officer, I reported directly to the CEO overseeing all visual creative departments, directly managing a team of over 30 artists, designers, and contractors

Zynga (2012 - 2016)

I was bought to Zynga with the acquisition of A Bit Lucky as Art Director on titles including Solstice Arena, Empires and Allies, Mountain Goat Mountain, and Farmville. Later I joined the R&D division which prototyped forward-thinking concepts including VR and experimental social games.

A Bit Lucky (2010-2012)

A Bit Lucky was founded in 2010 to make high quality social games on Facebook. I was hired as the founding member of the art department, but quickly grew my responsibilities to management and direction roles.

Previous Roles (2005-2010)

I got my start in the games industry as a pixel artist in the pre-iphone era of mobile gaming. I began freelancing in high school on various electronic toys before graduating early to begin my full-time career.

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